[Designers talk about preseason crit equipment: crit damage, reduced crit chance of each equipment] When the preseason equipment system changes are about to log on to the test server, we want to initiate some more advanced changes and their goals.
-Add more intensity to the early curve and slightly reduce the index return
-Provide additional options for heroes equipped with critical strikes
-Weaken the strength of critical strike equipment in the late stage, and transfer these strengths to the early stage (AD and attack speed)
-More equipment that provides critical strikes (mercury scimitar, blood-drinking sword, mortal reminder, etc.) will be added, which will provide more options for outfitting Tailai
-These equipment will become the new second or third piece of equipment, because they will not make your output too far behind
We will ensure that heroes who do not need critical strikes can still purchase these equipment, and we will also bring new options for heroes with attack special effects.